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Kirsten Sandberg

Thank you for sparking my thinking, as always, John. For kicks, I looked up "infomediary." http://goo.gl/KaZUbJ

Fenia Petran

So, what is a creative space?

As you so smartly explain us, creative spaces are environments with a set of characteristics designed to scale learning so that the more participants join in and collaborate, the faster everyone learns.

A music-sharing community based on technologies such as Gnutella, KazaA, BearShare, Skype or Spotify that enables to find your favorite songs, to share music files with your friends, to listen to music wherever you are on whatever you have is a creative space.

A gamers community such as the World of Warcraft community or Innogames community is also a creative space.

Now it is the right time to build a new community - the TMT learners community which lets you learn and build practical skills in computer and computer networks technologies and the related sciences.

TMT - Technology, Media and Telecommunication is on the top of the high-tech today and at the core of the business, industry, enterprises, entertainment and education worldwide.

The TMT learners community is a type of creative space based on overlay peer-to-peer networks built over the Internet.

Overlay networks consist of a series of virtual or physical computers layered on top of an existing network.

The purpose of an overlay network is to add new functionality in a network without a complete network redesign. Typically, these networks link to the existing network through virtual or physical nodes.

The early Internet was a government-based research network built on top of the physical infrastructure of the Public Switched Telecommunications Network (PSTN).

The Internet started as a series of linked computers connected via the country's phone lines to share data files and information between governmental offices and research agencies.

Adding the Internet layer to the underlying voice-based telecommunications network allowed the transport of data packets across the same network infrastructure without changing the public telephone system.

As a matter of fact, the Internet is a huge network of networks and an infrastructure in which new applications are continually invented and deployed on hosts at the edges, which can exchange data and smartly interact with each other.

Just as the Internet uses phone lines as a backbone, the learning peer-to-peer networks use the standard Internet protocols to prioritize data transmission between different remote computers.

These peer-to-peer networks use the physical network's topology, but outsource data using specially developed applications.

Not only these applications enable to learn and build skills in computer and computer network technologies, but they also build dynamically a variety of communication networks, from the bottom up, according to open-standard layered communication models.

It makes a big difference I think, to learn about the communication layers from a textbook or to really see the communication layers arising one after the other on your computer, setting up the connection at all the communication levels, establishing communication between network users, with voice, video and Internet access, just as it happens in the real world.

Csrollyson

John, thanks for a refreshing post! Digesting a bit, I perceive that creation spaces enable people to act with less friction because they are more [local] and personal, yet networked to a larger whole. Narratives, I think, are most poignant when they help critical people realize something they feel but may not understand, so the narrative becomes very powerful because it explains. If this understanding is correct, I can see how they work together to empower change.

Whether a narrative will galvanize a group of motivated people is largely up to chance, according to Duncan Watts' research into "influencers" and social network dynamics. He emphasized that inter-connected networks are so dynamic and complex that it's virtually impossible to "predict" behavior with any certainty. He also debunks the concept of "influencers," who have at best a tiny incremental advantage in influence. I reviewed his book, Everything">http://rollyson.net/how-social-networks-change-strategy-prediction-and-decision-making/">Everything Is Obvious, and commented at length.

Therefore, we can't predict which narratives will spark people to seed creation spaces, but that mustn't stop us from trying! Change instigators can improve the odds somewhat by listening, considering and communicating crisply and often. Carpe diem.

Heather  Bewers

John

For me this has real resonance with the principles of positive deviance http://www.powerofpositivedeviance.com which I think has demonstrated the two elements of movements and narratives brilliantly. Great post - I love it when something fires off so many connections with other literature and thoughts

Fenia Petran

John,

Your approach regarding movement, narratives and creation spaces is really groundbreaking. The way you think,work and write are far away ahead.

I am a systems analyst and software system developer, with wide experience in the development of industrial computer-based products and systems, and medium-to-large scale projects in the field of homeland security and defense, aircraft, missile tracking and guidance, satellite communication and other similar issues.

To be a systems developer is a profession. Not everyone can be.

To be project manager and product manager in projects abroad is much, much harder.

Your whole world moves around your products and your team.

And you represent your customer in front of your organization leadership and work on behalf of the customer, because you know that actually, your success depends on him.

As your product will be better and your customer will be more satisfied, so you will also succeed.

And you also represent your country in front of the customer, and this is a very challenging task.

But with all the difficulties on the way, this is also a very rewarding, important and worth doing work, because this is an environment where you can learn a lot, a once in life opportunity and you can develop yourself much faster and better.

This important part of my own career enabled me to understand how much very important is to work, improve and learn continually, and really built me up professionally.

There is no room for shortcuts when it comes to work, and you must do the best you can to acquire knowledge and skills and to convince the right people to work with you.

By working on industrial projects, on complex subjects in science and technology, with real devices in field conditions and a lot of research and development and experimentation around, enabled me to understand that the right way to learn is by means of real applications.

That's why "Learn by real-life applications" is the narrative of my company.

Today, I think that we can expand this narrative further on, to make it:
"Let's build the Internet of Skills and learn science and technology by real-world applications".

And I very much need you to make together a real movement for change for it.

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